Original Post
As the (vague) subject line implies, I''m looking for some sort of 3D engine to potentially write a game with. Personally I can''t be bothered to try and keep up with all the 3D graphics development, and I can''t afford the latest gfx cards to test stuff on anyway. So, I''d like to cut out the low-level stuff and get straight to gameplay programming using an existing 3D engine. What I need is something suitable to 3rd-person games (Dungeon Siege, for example), and which will let me modify the the world during gameplay. Also some sort of built-in support for a standard type of mesh (and associated animation) would be great, if that''s available.
I tried out OGRE, which looked suitable, but which took 3 hours to compile and took up 1GB of diskspace! I don''t have 1GB spare so something with a smaller build requirement, or prebuilt binaries, would be nice.
C/C++ bindings are what I''m after. A Python binding would be amazing, but I don''t expect to find this.
It can''t require DX9 cos I don''t have it, or have restrictions that will prevent me from significantly altering the terrain in real-time. I''d prefer to avoid GPL but will consider it in the absence of any alternatives with more friendly licenses.
I know there are numerous engines out there, so I''m asking for comments on which might be more suitable for my needs.
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