Original Post
I''ve had a hard time figuring out how to handle object-object collisions effectivly and efficiently in my game... The problem comes in avoiding the quantum-phenomena like problem of two moving objects passing through each other in a single frame without being detected. It appears that there are only a few algorithms that can account for this, labeled as sweep tests. However the sweep-test algoritms I''ve found so far are very limited in terms of parameter geometry. So far i''ve only found sweep-test algorithms for sphere-sphere, and AABB-AABB. There''s got to be others out there? I''m hoping to find an OBB-OBB sweep test, and sweep tests to detected between all three of the above mentioned geometries (sphere,AABB, and OBB).
Is there another way to detect object-object collision rather than sweep tests? Im still rather new to real-time object-object collision detection.
Any help, insight, information, or links are greatly appreciated.