Original Post
I''ve been testing a game demo of mine on different machines and have noticed that they can be very picky about what version of "Opengl32.dll."
If a machine wants version 4 and I give it version 5, it won''t run at all. (Some error about IsWow64Process not found in Kernel32.dll)
If a machine wants version 5 and I give it version 4, the frame goes to about 10% and everything turns blue-green.
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Is there a way to detect what version of "Opengl32.dll" the system will want? Or even better yet, does this DLL come installed on certain operating systems?
Oh the frustration.
