Original Post
I am currently working on a project that requires me to generate clouds in voxel space. A cloud will roughly consist of about 100 particles and will be pre-sorted before it is rendered for the first time.
The problem I have is that once the camera begins to move particles within the clouds volume will need to be resorted. However I do not need to resort the entire volume but merely a few within it.
Are there any known sorting algorithms that bear in mind that the particles will be in a "nearly sorted order" from the last frame, meaning I don''t have to sort the entire volume again.
?????
Cheers.