Original Post
I always thought for lighting that the normal of the face was used (never tried to implement lighting yet, only read theory), however I am currently writting a model fiel loader and found that the normals given were averages of the normals of the faces that the vertex is part of, aswell as this the guide for the fiel format I was using says that these values are used when the vertex is drawn.
Is this average used so that the light blends well from one vertex to another (to avoid flat shading) or am I comletely wrong here?