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Vertex Storage

Started by BillyBillyBilly Feb 29, 2004 at 1:52 PM 0 replies 350+ views
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BillyBillyBilly
BillyBillyBilly
Does anyone know what most big games that use OpenGL do for vertex storage? Do they use vertex arrays or what? I''m trying to abandon DirectX but I''m having difficulties since display lists are too slow. Any information or links you could dump on me would be great. Thanks in advance.
_the_phantom_
_the_phantom_
it would have been vertex array with possibly using the var or vao extensions, however now its most likely to be VBO (vertex buffer objects) which I belive are the same as D3D''s vertex buffers

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