Original Post
March 1, 2004 (original post)
Last Edited: March 6, 2004
Project Title: Legends of Arcadius (working title)
Position: 3D Engine Programmer (Position Closed)
NOTE: This position has been closed due to recent evaluation of the project along with the decision to license the Torque Game Engine (TGE) for the game. Additionally, the game is now being classified as a single-player adventure-rpg. I am keeping the text of the original position post merely as a reference. Please do not contact me about this position, as it is no longer relevant to the project.
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I am looking for a competent C++ programmer to work on a 3D massively multiplayer adventure game engine from the ground up. Design documentation for the project is being developed, but R&D needs to begin on development of a proprietary engine in order to facilitate prototyping of designed game systems in a timely manner.
The type of game being developed is a hybrid fantasy adventure game with RPG elements that brings adventure game elements such as puzzle-solving, open-ended and expansive storylines together with RPG elements such as personalized character development and multiple play options.
At the moment, there aren't any commercial Massively Multiplayer Adventure Games on the market, so market potential for such a title is high. Given the highly successful nature of games such as EverQuest and Ultima Online, it is time to raise the bar by bringing a new kind of gameplay experience to the market.
If you are interested in jumping aboard a project that has the potential to bring innovation to a genre that is stagnating from recreating the wheel, consider the following points. If all apply to you, please send a resume to the email address provided at the bottom of this post.
1) You do not mind spending a majority of your free-time working on a project
2) You understand that being an independent programmer means working hard and staying focused on the goal(s) of the project.
3) This is a volunteer-based position. No monetary compensation will be provided at any point during the development of the project, but payment arrangements may be made at the completion of the project for your contributions, either in the form of US dollars or royalties based on the sale of the completed product. You understand this and understand you will be required to agree and sign a contract should you choose to accept the position if it is offered to you.
4) You understand that this position will require a vast amount of creativity on your behalf. The position for which you will be applying will give you almost complete control over the creation of the engine the game will be run on.
The requirements for this position are as follows:
1) Understanding the game engine development process from conception to implementation.
2) Knowledge of DirectX and network (server/client) programming methods.
3) Access to Microsoft Office
4) While not a requirement, it would be nice if you lived in or near Las Vegas, Nevada so we can work together. However, this is not a requirement and merely a bonus.
If you are interested in applying for this position, please send an email with your resume (in Microsoft Word format) attached to lordcorenair@netscape.net.
Thank you for your interest,
David Reese
lordcorenair@netscape.net
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[EDIT] Added a note to inform potential candidates that being physically located in or near Las Vegas, Nevada is not a requirement for this position.
[EDIT] Position has been closed due to re-evaluation of the project and the new direction the project is taking.
[EDIT] Working title for the game has been added to the post.
[edited by - oberonqa on March 1, 2004 2:19:05 AM]
[edited by - oberonqa on March 5, 2004 2:04:14 AM]
[edited by - oberonqa on March 6, 2004 10:33:34 PM]