Original Post
Hi all
I am making a simple arcade game with a static bmp for the background. I have my program loading the background and displaying it.
I have a sprite I want to load and would like to know if I have to use the DX8CreateSprite method to load the sprite? I am sorry if I have refered to the method with the wrong name.
Right now, I have been trying to use just one backbuffer surface to load the background image and then to load in the sprite into the same buffer and display it.
So, I guess I am asking what the preferred? method is to load a background image and then to load and display a sprite image over it, with transparency of course.
Thanks for you help in this matter and with the other posts I have made in the past.