Original Post
I was wondering if someone could explain height mapping to me. I understand the "general" concept but the process still confuses me.
Like, if I plan on plopping a texture on top of my map, how do I go about creating the appropriate height map (.raw file) to accompany the texture? I''ve converted to greyscale and saved it as a .raw file in photoshop, but this doesn''t seem to work. I get extreme peaks all over the place. [I''ve tested this by saving textures and .raw''s of the same size with the same filename and putting them in the gametutorials tutorial.]
Saving a "cloud" filter in raw seems to work but this wouldn''t be repeatable if necessary.
I searched the forum and there was mention of just using .bmp''s to create height maps. Has anyone done this before and how would I go about implimenting it? This seems like it would be ideal.
Thanks for the help