Original Post
I''m calling TestCooperativeLevel on my IDirect3dDevice9 object
in C++.
I always get the return value D3D_OK. This even happens in the debugger when the game window is hidden or minimized.
Surely I should get a D3DERR_DEVICELOST.
Because I always get 0 returned, I never know when I have to reset my objects and hence one the screen is minimized I can''t display anything again.
Anyone come across this before or know what I''m doing wrong. I am pretty new to this so it''s probably something basic.
Cheers.