Original Post
Hey guys, I''ve got a snooker table made up of loads of QUADS and a camera which moves around it. The lighting goes to pot though when I start moving the camera around the table. Its because I''ve not calculated the normal that I''m pretty sure of but I don''t know how I''m supposed to do it. Do I need to calculate the normal of each vertex just once or will it need to be done each time the camera moves?
Cheers