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bsp tree question
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Can you be more specific on item number 2? They are used in item #1, mainly for static scenes because building the tree is a somewhat expensive operation. Its meant to be done beforehand as a tradeoff resulting in better runtime efficiency. Bounding polygons and objects is another thing entirely.
Please elaborate..
neko
Please elaborate..
neko
Sorry.
My English is not very good, so I cannot elaborate a lot.
I read this:
"...BSP trees can be used to represent cell structures in which objects are maintained
...a more interesting application of BSP trees is found in representing concave polyhedra,as an alternative to boundary representations ...."
(Here my doubt arises.
I am interested in collisions detection between a convex object (sphere) with a static environment represented by a BSP tree).
Thanks.
My English is not very good, so I cannot elaborate a lot.
I read this:
"...BSP trees can be used to represent cell structures in which objects are maintained
...a more interesting application of BSP trees is found in representing concave polyhedra,as an alternative to boundary representations ...."
(Here my doubt arises.
I am interested in collisions detection between a convex object (sphere) with a static environment represented by a BSP tree).
Thanks.
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