Original Post
I''m working on a freekick soccer game, (this is my first opengl/c++ game project), so once I discovered it was runnin at diff. speeds I found the time based movement tutorial thinkin it would solve all my problems.
Now, it runs fine on my computer, nice and smooth.. but when I test it on my roommates computer, who is a bit slower Mhz but has a better video card... everything that used the g_FrameInterval * speed to translate/rotate seems to have a choppy motion, while if I disable that variable.. they will run faster on his computer. He reaches a higher FPS (4x higher), yet the frameInterval seems to be larger ?? This doesn''t make any sense to me, if anyone has experience this before or if I''m doing something wrong please let me know.
I call the CalculateFrameRate() function in my main display function.
Thanks in advance,
Dom