Original Post
I am using GetRenderTargetData() to downloading the rendertarget texture
to system memory.
It''s fast enough, but the downloading of a 720*480 texture at 30 times/second
brings a CPU usage of 40% on my Pentium4 3G.
It is 7% when there''s no downloading.
So maybe this function hangs the cpu.
How can I make it non-locking?