Original Post
Hello
Im looking for an algorithm suited for generating 2D top-view tile caves (no big spaces, just narrow passages, kinda like the pacman map). It dosn''t have to be labyrith-like with only one correct way. Iv seen alot of nice algorithms for generating landscapes, heightmaps etc, but iv never really looked into terrain generation before and i don''t know how well those could apply to this task, with appropriate filters of course. But does anyone know any algorithm that would be suited for this kind of task?
Thanks in advance.
