Original Post
Anyone know of any math libraries compatible with OpenGL? Something like the D3DX helper library?
I''ve spent about a month writing my own for quaternions/vectors/matrices etc. but some of the higher level functions like slerp and all of the matrix functions D3DX supports i cant find any source code for.
~aussie "one of these days im going to cut you into little pieces!" - Pink Floyd
~aussie "one of these days im going to cut you into little pieces!" - Pink Floyd