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About the book Massively Multiplayer Game Development

Started by May 17, 2004 07:40 AM
-1 comments, last by peter_b 20 years, 9 months ago
I haven''t read it, but iv read the Editor''s short article about MM Architecture in GPG3. Now, i have no wish to make a mmo game, but the design/architecture stuff in that article is similiar what im currently implementing in my own little multiplayer project. So i was wondering if anyone who have read the book could tell me if it contains more complete info on what he wrote about in his gpg article? And if there is any source examples? Like: Actors & Proxy Actors Message Handling How to figure out which actors are intrested in whos messages etc. Thanks in advanace.
Shields up! Rrrrred alert!

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