Original Post
First of all, is it possible for a p2p Game network to work. I have been pondering a while on what exactly could be done in this area to lower the costs of running servers.
Obviously running a system this way is going to have massive security vulnerabilities (most of which it should be possible to make very difficult) and there will also be obvious problems with sync between p2p nodes.
The idea is basically about spreading server responsibilities for online games over many different nodes to reduce computation at server level to a minimum. Physics and player movement, deaths and spawns etc, this can all be handled by users in the network (well, multiple users in the p2p network to get a reasonable consistency with results).
Basically, what are your thoughts on such a system, and really would it be worth all the trouble to spread the network load in this way?
-Chris Bennett of Dwarfsoft - The future of RPGs
GPA
Thanks to all the goblins in the GDCorner niche