Original Post
yeah i know there is already a tutorial on the basics of writing a maya exporter, but i''m currently writing some exporter tutorials for my students and i''ve tried to cover the topics that the basic tutorial misses out. The link below is to my website where there is a preliminary version...
http://members.lycos.co.uk/robthebloke
click the Maya Exporter Tutorials link to see the work so far. I''ve tried to organise it as an FAQ rather than a tutorial (mainly because most peoples requirements are going to be specific to their project). Anyhow, would this be of any interest in a full form for the gamedev community?
I assume so, but would like feedback to what other people think. it''s not laid out in the normal gamedev style (thinking what''s most useful for my students primarily), would that be a problem?
Any suggestions and i''ll try and work on them as i go...
cheers
rob