Original Post
Tell me please which method of texturing huge terrains is the best?
Now i''m working on my project RTS. And i want to make a lot of different levels, but I don''t know what is the best way to texture them? Splatting textures or simple tile-sprites (like in Warcraft III). I want to make very realistic terrain, but splatting textures with high quality eat a lot of memory... simple sprites look like crap.
Screen A
Screen B
Screen C
Screen D
It needs upgrade - some kind of LOD, maybe geomipmapping and good texturing method. Can somebody tell me the best texturing way?