Original Post
I''ve been trying to use the texture loading routine from NeHe''s texturing tutorial (#8) to load my 64x64 bmp, and it quits on this line:
if (TextureImage[0]=LoadBMP(filename))
Giving me the error:
53 C:\dev\exp_conq\main.cpp
`LoadBMP'' undeclared (first use this function)
I''m using Dev-C++, and I have included these headers:
#include <windows.h>
#include <stdio.h>
#include <gl/gl.h>
#include <gl/glaux.h>
#include <gl/glext.h>
Any ideas?
P.S. Is anyone else totally pissed that the Flames didn''t win the Stanley Cup?