Original Post
I''m wondering what the overhead is off using classes likes structs, with the majority of methods inlined? For example, when loading a bitmap and creating a surface for it in directdraw, I''d like to be able to encapsulate the whole thing, so I create the class with a handle to a bitmap or a string with the location, and then do all the surface loading etc.
Providing the getter methods are inlined, what kind of performance overhead will this kind of thing give?
Thanks.
"Careful with that Axe Eugene"