Original Post
hi,
I''m trying to write my own landscape engine in D3D-IM7...
The general aim is to have something similiar to the Motocross Madness 2 landscape engine. I''m keeping my feet on the ground, and dont have any ambitions of making as good-an engine as that.
So; I have these two questions:
1. How do I create a landscape similiar in size with a reasonable view distance without using stupidly high amounts of vertices? Triangle Strips?
2. How do I do textures? One large texture (as I believe said game does) or lots of small ones?
and what sort of size should I be looking at - I have a 400x400 heightmap scaled to 20x, and each "square" has a 64x64 texture...
Any help is much appreciated.
Jack.