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T&L Terrain

Started by ChrisE Aug 29, 2000 at 7:33 PM 0 replies 250+ views
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ChrisE
ChrisE
I have the terrain engine ported over to hardware T&L (only one bug left). It''s running very quickly even without any high level visibility culling. I will be adding a quadtree structure to quickly cull out portions that are not visible. You can use much much higher terrain resolution and view distance. Check out this image which is using a terrain of 131072 polys per frame and running at decent realtime speeds. http://www.egerter.com/landscape/landedit1.jpg You''ll also notice I''ve started the windowed landscape editor based on the CHR code. Chris
Author of Power Render (http:/www.powerrender.com)

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