Original Post
I've been told by a pretty good coder that for a game sound systems, that it's inefficient to use openAL for instance for all the sounds in the game, because even things such as menu sounds and other 2d sounds will go through 3d processing. He mentioned that a better way to do it would be to use OpenAL for 3d sounds, and use straight Directsound or the equivilent for 2d sounds. Does anyone have any thoughts or experience with this and know if this is in fact true, or if sounds can be played in OpenAL without any of the 3d processing(he says no, I'm just going by that until I get time to look into it myself). Thanks for the help. J