Original Post
Hi, I am working on an Isometric J2ME game, I am very new to writing J2ME and even newer to Isometric projections but have read quite a bit..however bare with me and hopefully I can ask some sensible questions you clever people might be able to help me with if you would be so kind! 1.Because of the limited resources on a mobile phone, what would be the best format for map data, storing information about the tiles, the objects in the tiles and the enemies in them. What data structure would be appropriate for holding this data? 2. Drawing everything, currently I create a floor buffer at the start of each room and updating it when the floor changes, such as trap doors being opened, falling platforms etc.. I then draw all the items on top of this, such as doors, blocks, NPC's etc... I have trouble with the draw order and have people walking behind doors and stuff, how do I get the correct draw order? 3.Is there a faster way of drawing things than the way I am doing above? Any advice on this would be much appreciated. My game is a dungeon kind of adventure where rooms are 9x9 tiles and the player walks through a door, either north south east or west to get to the next room... Any advice would be much appreciated! Jaba