Original Post
I'm reading values from a .raw file and storing them in an array ie... BYTE g_HeightMap[MAP_SIZE*MAP_SIZE]; ...so all I have to do is index into the array to get the current height of an objects position. This is probably something dumb cause i'm out of practice, but I can't get the terrain to deform. By this I mean when i change a value in the array the terrain doen't change.... g_HeightMap[10] = 0.0f; ...this does not move the points height to 0.0, what could I be doing wrong?