Original Post
Hi!
I want to code a good input class for my Q3-Viewer now and thougt about using DirectInput but guess what?Looking in the Directx7SDK just was a shock(again).Not to offend anyone but can a code written with DX7 called readable?Why has every fucking little var to be called with some 20 letters?
Anyway I don´t want to start a discussion about DirectX here(I use OpenGL for graphics and dunno much enough about DX), my question is:
Is there another way to handle input for a 3d-shooter fast\efficient for windows?What does Q3 use(Does it really use DInput - they ported it to linux\mac)?
Thanx in advance,XBTC!