Original Post
Hi, I'm building Terrain engine in D3D.I've made a mesh myself using Triangles,Infact a Grid.I was just thinking that is there anyother way to build the mesh like we specify some points,Let's say 6-8 points and it generates mesh for us.I've seen a topic in DXSDK named "High Order Primitives",Can we use it for making Terrain?.Thanks. Owais.