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An Opening Thread: Which Lib do you use?

Started by July 06, 2004 02:58 PM
45 comments, last by GameDev.net 20 years, 4 months ago
Quote: Original post by tareco
Allegro and DUMB.

I think I recognize your username from another forum. [smile]

I'm all about Allegro, personally. I'm using it to make a commercial 2D platformer right now. I'm probably going to pick up a bit of SDL though, just so I know WTF people are talking about in my own forum. [smile]

Jesus saves ... the rest of you take 2d4 fire damage.

Allegro for everything except for OpenGL stuff (I've not really done anything serious in OpenGL yet), where I have been using SDL, it really does help.

I haven't compared Allegro and SDL's abilities for 2d software rendering, but I think I will just stick with Allegro for such things anyway.

Allegro is easy.

Mark
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I have used Allegro for all of my game programming to date. Lately I've been playing around with more OpenGL (through both AllegroGL and the windows api).
For music I've used dumb on my last few games.
I used to use SDL and OpenGL. Now I'm trying out (unsuccessfully) Crystal Space, because I'm sick and tired of reinventing the wheel.
Zorx (a Puzzle Bobble clone)Discontinuity (an animation system for POV-Ray)
Generally I just use SDL, or PyGame in Python. I'm considering branching out to using one of the open source 3D engines soon however.
I use Allegro, AllegroGL, and OpenGL.
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I'm an Allegro junkie from back in the days when Allegro was pretty much a DOS-only library. I still really like it and plan to use it with AllegroGL for my next real project.

Right now, most of my coding uses GLUT/GLUI with the Cg libraries and DevIL.

-Auron
I like Allegro..
It''s easy to be wise. Think of something foolish to say, then don''t say it.
OGRE
Ogg / Vorbis /Theora
Raknet
OpenAL , FMOD , Portable Audio
PTypes (for threading)
I use a modified version of the 2d directx engine from Windows Game Programming for Dummies. I've added a whole lot of new features to it, and I am satisfied with its simplicity.

Yeah, I know.... directdraw....

however, i added alpha maps, high quality sound, and a whole lot of other little things.

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