Original Post
We're making a game in OpenGL whichs is supposed to have 5.1 surround sound. Which SoundAPI is easiest to work with? I've previously written a sound engine in DirectSound but it was very complicated and I had to keep track of buffer pointers and stuff like that. I'd preferably like an API which is a bit more highlevel but support 3Dsound and perhaps even some cool sound effects (like doppler shifts, maybe even echoes). Thanks in advance!