Original Post
In my rpg the players can acquire Lore skills( ex. MonsterLore, WeaponLore, CityLore). As the player plays throught the game he gets journal entries based on what he encounters. The Lore Skill rating determines what kind of journal entries he gets and how many. The journal entries simply contain setting info. Now the obvious thing is that players might just play through, get the info and post it for the other players. Assuming this should I make the Lore skills inexpensive so that its easier just to get them rather than look up the info or simply ingnore it and price the skill on other factors. Should I add in some minor game effects of high lore, like modified NPC reactions ("Oh look its ROBOMNKY3024 the famous expert on monsters! Lets be nice to him.")?