Original Post
I use vc98 with the DX-SDK 7. I wrote a very simple game (testing app) using DirectDraw, and it works correctly. Well, now I want to implement some simple alpha-blending fx and want to use d3d.
I included d3d.h and d3dtypes.h (and all files ddraw needs) and linked d3dim.lib. The problem is: if I use IDirect3D7, the compiler tells me it does not know it, and if I use IDirect3D2, a debug error occurs (debug cfg) or the program hangs up after getting fullscreen (release cfg).
How can I solve this problem?
Well, it would be enough if someone could tell about other techniques to perform an alphablend.
OregonGhost