Original Post
I'm moderately experienced in DirectX, so of course shaders are fairly interesting for me. I also own a Gamecube, a PS2, and have played games on Xbox. One thing I've been wondering is their pixel and vertex shaders in comparison to modern PC graphics and each other. From what I can tell, Gamecube has the best shader system (i.e. Super Mario Sunshine, Rogue Squadron 3 - Rebel Strike) with Xbox following and then the PS2 (which often times seems to have barely ANY shader system to speak of). Could someone perhaps enlighten me on their individual capabilities, in either general or specific terms?