Original Post
hihi! i got fedup with the dx shader debugger, or maybe i am jus being used to having the luxury of using The Image Debugger... ok so i wanna write a small debugger similar to The Image Debugger for debugging pixel shaders. so i wonder if there are some useful functions in D3D that are capable of glReadPixels, glGetTexImage?? jus in case if u do not know what the Image Debugger does: It outputs an image that could store floating values, and with a mouse over, we could pinpoint at a particular pixel location and read off that floating value, something like inspecting backbuffer rapidly. the link: http://www.cs.unc.edu/~baxter/projects/imdebug/ thx! Edwinz