Original Post
Does anyone have a piece of code that can roduce a random terrain for a DirectDraw program.
By randome I mean random heights, all I want is a simple piece of code to generate tiles / heights for each map grid. I tried something just now but the reults I''m getting are not right, either the terrain is too hilly, or it''s blank as the heights at each point of the isometric tiles are wrong so no tile is prduced.
The ideal algortihm would be something like what populous used when it first came out.
Can anyone help me?