Original Post
What do you think of critters in RTS games? How much impact do you think they should have on gameplay? Some examples from popular games: Starcraft: Critters have approximately zero impact on gameplay, their only purpose it seems is to get in the way. Age of Empires: Critters aren't massively important, but they do have some impact, particularly in the early stages of the game, where they can provide food or hinder your early expansion and exploration. Warcraft III: Critters have a massive impact on gameplay, being the primary source of experience for your heroes. Failure to level up your heroes quickly enough may well cost you the game - but at the same time, some of the critters are so powerful, they could screw you up before you even meet your opponent. I've been thinking about how to implement critters in a realistic but interesting way. I'm aiming at a level of importance somewhere between the *craft games - I don't think they should be anywhere near as important as they are in WC3, but should be a little bit more than mobile scenery as they are in SC. I've broken them down into a number of different types, along with a description of their general effect on gameplay. Birds Birds and other flying creatures are one of the more common types of critter. They are usually spawned in groups in suitable terrain, and tend to remain hidden, detectable only by their singing calls. If disturbed however, they fly off making a distinctive warning call, and can be seen and heard from some distance, which may to draw attention to whatever disturbed them… Herd animals Herd animals are sometimes found in the more open environments. They are spawned in groups in suitable terrain, and will just peacefully wander about the map in groups if left to their own devices. They generally ignore infantry units, and can be used as cover for an advance across open spaces. However, if disturbed by gunfire or large, noisy vehicles they may stampede, trampling any infantry units hiding amongst them. Predators Predators are large, carnivorous animals that may be lurking in any environment. Some predators are solitary, whereas others are spawned in hunting packs. They usually avoid contact with combat units – however, they may attack isolated and injured infantry that wanders into their territory. Predators in packs tend to be bolder than their solitary counterparts, and may even attack fairly large groups. Natives Natives are the local inhabitants of the area. They are generally spawned in groups around buildings, and tend to avoid combat where possible. However, they will defend themselves and their homes if attacked. Friendly natives may be able to provide players with useful information however, such as the locations of dangerous predators’ territories. Thoughts/Suggestions?