Original Post
Hi, i have a game engine and need to put some physics into it. The graphics part is already done, with OpenGL. Now im looking for some free (for commercial games too) physics engine. I already use ODE, an old version of course, and tokamak physics. What you guys think about ODE? i like it cause it is open source, and tokamak isnt. I ready something about Newton too..but never use it. Some guys said that ODE is SLOW, and im afraid to have a hard work understanding it, and putting it into my engine, and them figure out that it is too slow. Comments plz.. Questions about ODE: is it possible so use it in large games? Does it have some feature that include terrain collision? Is it Trimesh Collide?