Original Post
what are shaders in Q3A? I noticed DX8 supports them also? What are they and how do they work?
InFerN0
quote:
Original post by Gorg
A shader is simply a procedural way of describing a surface. Instead of having an artist drawing a bitmap, you write a function that will define a point of a surface. It's very powerfull for surfaces that has a random pattern, like marble, or a non random surface that is easy to model mathematically, like a brick wall.
quote:
Original post by InFerN0
what are shaders in Q3A? I noticed DX8 supports them also?
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