Original Post
I am attempting to develop a method of allowing a user to stream game data from a remote server using a piece of software I want to write. I am also trying to figure out how I could allow the user to "stream" game data from the server and have the game be playable in real time. Now let's take this one step further... The game is not something I wrote and do not have access to the code base (e.g. a commercial game I took off the shelf). Is anything like this possible? Perhaps if I overrode the API that the game uses to load the files from disc with functions of my own, then have that stream the file data from the main server. However this method is difficult because it depends COMPLETELY on what functions they use, and also the programming language (I believe). I'm asking for any input at all, especially input which follows the Keep It Simple Stupid ideology ;) Cheers