Skip to main content
GameDev.net gamedev.net
🔒 Locked

CLSID_DirectPlay8ThreadPool

Started by Goodlife Jul 28, 2004 at 11:55 AM 0 replies 1.1k views
Original Post
Goodlife
Goodlife
Hi all, I'm doing some DirectPlay stuff, and of course ran into the threading issue. I want to use DirectPlay8 Thread Pool to force it to use my main thread, but I'm running into a couple issues. The first is, no matter what I link in, CLSID_DirectPlay8ThreadPool and IID_IDirectPlay8Address are unresolved externals. Now, the issue might be what version of DirectPlay I'm using-- 8. However, since it has "DirectPlay8" in the function name, I sort of assumed that it would work there. There seems to be precious little information on this on the web, so can anyone help me? What library do I need to link in to get this thread pool stuff? Thanks!
-- Goodlife-----------------------------Those whom the gods would destroy, they first drive mad.--DirectX design team official motto
Fourty_Two
Fourty_Two
Are you linking to these two libraries?

dxguid.lib and dplay.lib

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.