Original Post
Hello all, Console development is something that I'm interested in but just don't have the time or money to be into right now. Nonetheless, I own a PS2 and a few games that I tinker around on now that then. I have always wondered: why do so many games (every game that I've played on PS2, which isn't many) allow saving only at certain points in the game? Does this somehow constrain the amount of memory taken up on the card, etc? Just wondering, as this has been a source of great consternation in my recent play through games like Jak II - which are, in my opinion, just too hard, and I very much dislike running through a 10 minute stretch of play only to fall into the chasm that seems to be below everything, and then start over for the 10th time. Just have to satisfy my morbid curiosity about that one :) Thanks!