Original Post
I do not really want to make this game because I have not the time, money or technical expertise to do so. I am writing this simply because these ideas have been an obsession of my mind for a long time now and I wish to put them to rest. However I hope that through discussion I can refine these ideas. I have only just started to write these thoughts down, I started with the matrix because it by far the most complicated part and I am finding it hard to put into words. I will appreciate any responses good or bad. I don’t spend much time online so my responses may be erratic. What is the matrix? The matrix is a system of public and private databases, which hold various types of information. There are programs that protect this information and other programs that use or update this information in some way. I want to actually create this system of databases and for it to be the backbone of an automated city set in the shadowrun universe. The Seattle Metroplex is a city controlled by UCAS however it is not situated within UCAS territory; this means that it has to be almost self-sustaining (i.e. making everything it uses) with only basic resources imported into the city. It achieves this by using a complicated computer network called the matrix to control many aspects of the city and therefore create an environment of super-productivity. What does this mean in game terms? For example, every individual in the city that has a SIN (i.e. a citizen) will have their personal information held in their employee’s databases. If a decker hacks into this database they would be able to see information about this individual like their race, address, what time they start and finish work and their type of transportation to name a few. Underneath this and invisible to the player would be information used by the game engine to work out where this individual is at any given time. This information would be worked out by taking the distance between his home and his work place and his method of transportation giving the times (with a degree of randomness) he will be entering each area of the city. If the player happened to be in one of the areas on this individual’s route then the game engine would create a character (using the parameters in his personal file) entering the area at the specified time. Of course this only applies to the individuals working life so there would have to be files recording his recreational activities as well. The same concepts are used for individuals without SIN’s, the same kind of information would be kept on these people but you could never access it through the matrix (some information on criminals would be kept in police databases). You would instead get this info by speaking to npc’s but it would come from the same source. This is the very basic’s of my ideas on the matrix but I think it gives you an idea of what I am getting at. The role-playing and mission opportunities have huge potential. For example some guy has hired a PI and found out his wife is cheating on him, he wants you (the shadow runner) to pay him a visit and scare him off. He gives you the guys name and the fact he is working as a bus driver. You could then hack into the public transport databases, find his personal files and get his address. You could then pay him a visit, however if he lives in a good area of the city gaining access to his home may be difficult so you could instead find out the bus route he drives and at what times, then threaten him while he is driving the bus.