Original Post
okay, i''m about ready to code some network stuff, but i''m still skeptical about me actually getting it to work.
1) it''s a simulation/racing game, and i don''t think sending input states will be enough. i need to send absolute values, don''t i?
2) i should go udp, right?
3) how the hell do i code the server? i know (correct me if i''m wrong) that i have 2 options.
let the server do all the logic, and let the clients render, or let the clients do everything, but have the server just distribute the data.
4) is this actually doable? i''m so skeptical about synchroniztion and stuff. i''m sure the best thing to do is TRY it. (but i don''t have any good winsock udp articles/tutorials. i don''t know how to code for udp)
5) i''m thinking about 8 player lan, and 2 player over internet. does this sound reasonable for a simulation game?
thanks for any help/answers.
a2k