Original Post
Hi Hopefully this will just be a simple case of confusion. However. As the framebuffer blend algorithm is based around an additive operation, i can perform a modulative blend ok by making, say the src term on the left side of the addition, zero, and the right side destcol*srccol. that's fine, what i have been attempting to do is use the alpha from the texture cascade to control how much of the src texture is blended with the frame buffer. i have tried this : "src*srcalpha + dest*srccol", which doesnt look right. has anyone done this before? help much appreciated. Regards Kraik