Original Post
I am pleased to announce the release of the DirectMesh SDK 1.0 Beta. DirectMesh is a keyframed file format that is designed with the end-user in mind. Even with the improvement of the animation interfaces in the D3DX library, animation with the DirectX API is still no easy task. The goal of DirectMesh is to simplify that task to a level where fully rendering and animating a mesh takes minutes (or even seconds) - not hours. Gone are the headaches associated with importing and rendering animated meshes! Some of the features of DirectMesh are as follows: - Keyframe animation - Import and render in only 4 easy steps - Holds texture information internally (texture filename and type) - Named animation sets - Animations with different playback rates (frames per second) - Complete documentation - Compatible with both the Fixed-Function pipeline and the Programmable pipeline - Interfaces for automated loading, rendering, and updating. The SDK includes all DirectMesh source code, complete documentation, samples, and tutorials. It is completely free to use for all private, public, and commercial projects. You can find the DMSDK here. Online Documentation is also available. Any feedback, bug reports, or feature requests are greatly appreciated!