Original Post
I'm currently working on a graphical mud in Java, with an isometric graphics engine. I used an old isometric engine I wrote for another game that performed badly. Now that I'm using Swing I get much higher framerate, since it's hardware accelerated - I don't think I'm even gonna bother messing with volatile images manually. At the moment I'm working on the map editor (The days of manually writing map text files and then compiling them into binary format are over :))
I would be happy if someone would try it out and report back what framerate they're getting, including the size of the isometric panel and their system specs. DownLoad
I would be happy if someone would try it out and report back what framerate they're getting, including the size of the isometric panel and their system specs. DownLoad