Original Post
I forget exactly what it is called, but there is an option in the D3D tab in the DirectX console to throw an exception when a memory leak is detected. When this option is turned on my very basic (textured quad) program throws this exception when I try to quit. If I remove all of the texture code it closes just fine though. I'm sure Texture.Dispose is being called before I quit. Are there any other texture related resources I need to free before I quit? It seems to be fine with the vertex buffers, devices and DirectInput ... but it doesn't like the texture. My second question has to do with the debug logging settings in the same control panel. Do these log messages get sent to the debug console in VS.Net? I have all my settings cranked up and am not getting anything, no warnings, errors or trace messages. Im using the C# 2005 Expres beta ... I suppose its possible that its console window is broken. Any thoughs on either of these issues? thanks