Original Post
Hi everyone,
I''m writing a 3d landscape engine (isn''t everyone?
) and I''m trying to decide how to make the landscape.
I''ve already decided on making the landscape myself, rather than randomly generating (using noise functions, etc.) because of the type of game I want to make.
However, one thing I''m having trouble deciding is how to determine which texture to put on each tile. I can think of two ways:
1) Manually, using the landscape editor. (Dark Reign 2''s editor is like this.)
2) Automatically. Algorithmically decide which texture is most appropriate for each tile.
The first way is a no-brainer, but it requires a lot of work on the part of the level designer.
I''m sure people have already thought about the idea of automatically texturing a landscape. I was wondering what sort of algorithms work in practice for doing this.
For example, "if the tile is more than 75% vertical, give it the ''cliff'' texture."
Anyone?
-mother