Original Post
Here''s my problem:
I''m using gluLookAt to focus on a particular point on my scene, while maintaining a set distance. I''ve added rotation about the x and y axis by using glRotatef after the intial call to gluLookAt. This works fine at the origon, however I move the point of focus around which causes everything to get misaligned.
Please note that I''m trying to avoid doing a manual rotation of the camera vector, which would probably fix the problem. My question is, as always, is there another way?
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